Tekken Tech

Pangolier Tech

General Strategy and Playstyle

TBD

Swashbuckle Extra Hit

If Pangolier swashbuckles directly through an enemy, he gets an extra Swashbuckle hit. Note that it must be through the very centre of the enemy or else it will not be registered.

While by itself it is only a small boost in damage, it is particularly useful for solo kills as the extra hit helps to proc Maelstrom on a single target.

Euls stunlock combo

Pangolier can Euls himself during Rolling Thunder and the stun will still apply. This means that you can stun an enemy, then Euls yourself on top of him and reapply the stun.

This is a stun that enemies cannot BKB or Phase Shift out of, unlike many Euls setups (like Ice Path or Sacred Arrow).

For Level 1 and 2 Rolling Thunder, Pangolier can stun up to 3 times. However, the stun on Level 3 is too long for a third stun to connect.

Nevertheless, you can still stun 3 times with a Level 3 ultimate by Shield Crashing immediately after Euls.

There is some weird behaviour regarding Rolling Thunder and status resistance.

From rough experimentation, it seems that if the enemy has >~20% status resistance, the stunlock combo is broken and the enemy is free to move and BKB out of subsequent stuns.

This means that if they have Sange & Yasha, the Euls combo will not work. However, if they have Sange, Heaven's Halberd or any other item or skill that provides <20% status resistance, the combo still works on them.

Euls Shield Crash

During Rolling Thunder, if Pangolier Shield Crashes right after Euls, he will jump into the air on the spot, meaning that he will not move horizontally.

This is very useful for landing a third stun with a Level 3 Rolling Thunder.

However, using this with Level 1 and 2 Rolling Thunder will most likely result in the third stun missing, so do be careful and only use it when you really need the burst damage around you.